Arden’s Wake, Maestro And The Technical Artistry of Penrose Studios


You see the waves undulate in the background, then the details
of the furniture in this home inside a makeshift lighthouse
next catch your attention but your focus is soon dominated by
the exchange between a father and his teenaged daughter. The
technical complexity falls away and you are watching life at
sea in this one cartoon world.

Arden’s Wake is the latest animated VR piece rom San
Francisco-based Penrose Studios, the same team behind the early
piece Rose and I, and then last year’s wonderful and
ubiquitous Allumette
. At the Tribeca Film Festival’s VR
wing, Penrose is debuting Arden’s Wake: Prologue. And while
Allumette had the notoriety of being the longest VR piece made,
at 16 minutes, this first act of Arden’s Wake shows that
Penrose is ready to go longer and further with VR storytelling.

“Our mission is to define the next generation of human
storytelling. We have this vision that we can create the media
technology company that transforms the way we view
entertainment,” said Eugene Chung, director of Arden’s Wake and
the founder of Penrose.

Though it is only the first part of a larger work, this
Prologue has a three-act structure and the viewer goes through
a rollercoaster of emotions. The visuals of Wake are also well
made. It comes together to feel like a solid piece of immersive
storytelling. And, like any great show, when it…

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