Social VR may one day connect people across the planet with
ease, but it looks like it has some ways to go before people
are convinced by it.
ESA surveyed more than 4,000 American
households to deliver these results, specifically reaching
out to the most frequent gamers within the home. The
organization also compiled information from other groups like
the ESRB, The NPD Group, and EEDAR.
It is usage of VR that perhaps has some of the most interesting
stats. For example, the most prevalent use of both PC/console
and mobile-based VR is single-player gaming. 74% of those with
a headset like the Rift, Vive or PSVR use their headsets for
this, while 48% of mobile VR owners do the same. Interestingly,
socializing in VR is the least popular experience, with 19% of
PC/console users doing this and 15% of mobile users doing so.
That’s a pretty interesting statistic to release the same week
as Facebook launches its Spaces app in Beta;
will those results start to shift or is Spaces barking up the
According to the report, 11% of US households own a VR device
of some sort. Now, before we go any further, it’s important to
point out that this almost certainly includes low-end VR
devices like Google Cardboard and its many imitators. All we
know for sure about VR sales thus far is that Cardboard has
shipped over 10 million,…