VR Invaders gets straight down to business, so we will too.
You’ll probably know the drill by now; this is a first-person
wave shooter that uses position-tracked controls to simulate a
gun and, in this case, a shield. You’ll use both to fend off
droves of enemies that pour in. After reviewing Bandit Six, Dick
Widle, Unearthing Mars and others in the past few weeks
and months, it’s getting increasingly harder to differentiate
between games in this genre.
I will say this, though, Invaders is one of the better VR
shooters I’ve played in recent weeks.
It’s not that developer My’s crafted a particularly unique
game, nor that there are memorable story elements of any
multiplayer options. What Invaders has on its side is rock
solid, reliable mechanics with closer attention paid to
important factors like enemy variety and difficulty.
There’s a bare bones story in place here, casting a thin veil
over what it’s essentially a meat and potatoes VR shooter,
right down to its design. Set in 2046, you play as a Hacker
that enters VR to take down viruses, which are represented as
robotic drones. Lines of dialogue appear between and during
levels but, tellingly, you can turn it all off in the main menu
and get down to what really matters; the gameplay.
Invaders equips you with a standard, fast-firing pistol and a
shield that can defend…