Farpoint is a rare game. It’s rare in the sense that it’s one
of the first truly made-for-VR titles that is 100% based on
full analog stick movement without teleporting around. But most
importantly, Farpoint is rare in the sense that it really feels
like it has the polish and breadth of a AAA game.
Unlike in the case of PlayStation’s Move or Xbox’s Kinect, it
seems like Sony is actually getting serious about VR. Even
though the PlayStation VR (PSVR) headset released several
months ago in mid-October, it felt more like a soft
launch until recently. And finally, Farpoint
feels like the big splash fans have been waiting for —
although it isn’t as great as it could have been.
In Farpoint, you play the role of an astronaut that’s caught in
a bizarre deep space anomaly that sucks you and two others into
a disturbing vortex. After emerging on the other side you crash
land on a strange alien world and set out on a journey to piece
together what’s happened and where the other two survivors have
gone. Most of the story is told through holographic
conversations you discover along the way by scanning the
environment and recorded camera footage from aboard spacecraft.
Narratively it gets the job done. This isn’t going to blow any
minds or redefine the way video game stories are told, but it’s
enough to keep you pushing through. I found…