Sony Santa Monica Studio Prototyped A God of War VR Demo For PSVR

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All major console manufacturers have flagship first-party
characters that define their systems and audience. For Nintendo
it’s always been the colorful cast of the Mario, Donkey Kong,
and Zelda franchises. For Microsoft it’s the Halo and Gears of
War games. But for Sony, it’s changed with each console
generation. The PS1 had Spyro and Crash Bandicoot, the PS2 had
Ratchet & Clank, Jak & Daxter, and Kratos from God of
War. The PS3 also had Kratos, but then saw the debut of Nathan
Drake with Uncharted.

Most of those games wouldn’t really be that great of a fit for
VR you’d think. They’re all third-person action games. Even
though
Lucky’s Tale
proves it can work it’s not exactly the go-to
genre for VR, so consider me a bit surprised when I learned
that years before the PlayStation VR (PSVR) headset (previously
known as Project Morpheus) actually released, Sony’s Santa
Monica Studio created a prototype demo for a God of War VR
game.

During
an interview with Glixel
, the Head of PlayStation’s Magic
Lab, Richard Marks, recounted the several years the
company has been working on some form of experimental
technology that contributed to the creation of the PSVR
headset.

“So this is 2009, 2010,” Marks said. “We had the PlayStation
Move controllers, and a lot of people were just doing different
stuff with them. We put them on our…

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