Moss Proves VR Doesn’t Need First-Person To Feel Magical


First-person games and VR just naturally go together. Many of
the biggest, best, and immersive VR games to date have expertly
used the first-person perspective with great results whether it
be for shooters, exploration-based adventure games, or even the
most esoteric puzzle experiences. But it doesn’t have to always
be that way.

Games like
Lucky’s Tale
proved that you can make something fun and
unique that feels perfectly suited to the VR medium without
forcing the player into a tacked-on first-person perspective.
Now Moss from Polyarc is iterating on that concept with
something that feels totally fresh and unique in its own
special way.

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