First-person games and VR just naturally go together. Many of
the biggest, best, and immersive VR games to date have expertly
used the first-person perspective with great results whether it
be for shooters, exploration-based adventure games, or even the
most esoteric puzzle experiences. But it doesn’t have to always
be that way.
Lucky’s Tale proved that you can make something fun and
unique that feels perfectly suited to the VR medium without
forcing the player into a tacked-on first-person perspective.
Now Moss from Polyarc is iterating on that concept with
something that feels totally fresh and unique in its own
At first glance when you watch the announcement trailer
(embedded above) you’d be forgiven if you didn’t immediately
realize that it was a VR-only title. But after spending some
time with the game and talking to the team I couldn’t imagine
playing it any other way.
The smart usage of VR starts from the very moment I put on the
headset. In Moss, you don’t actually play as the little mouse
named Quill; instead, you’re the reader of the story.
Everything begins with you sitting in front of a book that you
can reach out and open using the DualShock 4 controller — I
just reach out, hold R2, and move the controller to the side as
if I am actually turning the page of a book. As I flip through