Final Fantasy is one of those game franchises that defies
logic. The whole thing started back on the original Nintendo
(NES) when Squaresoft (one of the two companies that eventually
combined together to become today’s Square Enix) made a “final”
game as a last ditch effort to save their organization. It
worked and now several years and over 20 titles later (with 15
main-line entries) the games are still going strong.
One of the big reasons the franchise has done so well is that
the dvelopers have an intimate knowledge of what their fans
like and want. Part of that is leaning into the fan service and
putting characters into silly and somewhat unexpected
situations. Monsters of the Deep, a PSVR-excxlusive Final
Fantasy XV spinoff, is one such adventure.
My demo at E3 2017 started out with me standing face-to-face
with Noctis, one of the main protagonists from the core Final
Fantasy XV game. He loves to fish but none of his other friends
will fish with him, thus your newly founded friendship.
In my left hand I had a sonar that could be used to detect
where the fish were biting and my right hand had a relatively
standard looking fishing rod. By pressing the Move button on
top of the right PS Move controller, flinging my wrist, and
releasing the button at the peak of the throw sent my line
flying into the water. The physics and…